

It’s an RPG that is stance-based with rogue-lite components and a frankly suspicious number of phallus(es? What are the odes? written, drawn and developed by us, the Majalis team of two programmers, an artistand one writer, making in all, two! This is a game that was custom-built using libgdx. Tales Of Androgyny is in the alpha release stage and now we have all versions for window, android, mac, linux….Hi there! This is a lewd-themed game featuring characters with androgynous characteristics, some male, and some female, some… slime? You are a female guy who looks like a girl and perform sexually inappropriate actions. Version 0.3.32.0 - 'Hard to Swallow' update. New content: Added Ghost Doggy Anal art Added Wereslut Oral Knot animation X-Ray variants.

Improved support for asset alternates (Bunny colors, caged variants, blood/bloodless variants, etc.) Added Easter Egg. You will become a girly boy who looks like a girl doing lewd things to girls, boys, monsters,… slime. Check the Dropbox link tagged posts to find the actual download links Or check out the convenience link below. New features: Added dynamic Mimic encounter capabilities. Pretty sure Patreon doesnt refund pledges even if I cancel them right away. Tales Of Androgyny is an adult game 18 years and over that is erotic / lewd / arousing with sexy, male, female, and semen slime characters. For now, Im going to pledge, and cancel after getting the game for this month.


Planetbase Classes and Characterst the start of. Each class has a set of base stats and equipment. Stats can be raised, during the character creation, by 2 from the default value and decreased by 1 (minimum 1), to gain additional Stat-Points. Hi there! This is a lewd game featuring characters with androgynous features, some male, some female, some… slime? You play as a feminine guy that looks like a gal, and you do lewd things with guys, gals, monster guys, monster gals, and… slimes? It’s a stance-based RPG with rogue-lite elements and a frankly suspicious number of phallus(es? odes?) written, drawn, and programmed by us, the Majalis team, consisting of two programmers, one artist, one writer – making in all, two! It’s a custom built game using libgdx. Achievements are given out for completing special objectives in the game.
